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Frequently Asked Questions

Updated April 11, 2009
Frequently Asked Questions

Important Note: Features listed below are not final and prone to change.

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1. Overview

    1.1 Background

    • 1.1.1 Quick Overview
    • 1.1.2 What is Apokalypsos™ set to accomplish?
    • 1.1.3 What makes Apokalypsos™ different from the other MMORPGs?
    • 1.1.4 Where do you draw your inspirations for the Apokalypsos™ project?
    • 1.1.5 Where did the original idea of Apokalypsos™ came from?
    • 1.1.6 How are you going to create Apokalypsos™

    1.2 Platform & System Requirements

    • 1.2.1 Which engine/platform powers Apokalypsos™?
    • 1.2.2 What are the system requirements?
    • 1.2.3 Why are the system requirements so high?
    • 1.2.4 What about performance on lower end system?

    1.3 Important Dates

    1.4 Beta

    • 1.4.1 OMFG, When is Beta?!
    • 1.4.2 Can anyone participate in testing and quality assurance?

2. Gameplay

    2.1 Play Styles

    • 2.1.1 Will Apokalypsos™ be casual player friendly?
    • 2.1.2 How do you plan to guide new players?
    • 2.1.3 Will Apokalypsos™ allow for new players to group with higher ups?
    • 2.1.4 Will there be "safe" areas for new players at the start of the game?
    • 2.1.5 Will solo players be able to enjoy game content as grouped characters?
    • 2.1.6 How will characters advance in a non-level system?
    • 2.1.7 Will Apokalypsos™ have solid content for soloing? Or is grouping going to be the only way to explore most content?

    2.2 Combat

    • 2.2.1 Is combat going to be auto attack in Apokalypsos™?
    • 2.2.2 How will combat be carried out?
    • 2.2.3 How will NPC "aggression" be handled in Apokalypsos™?

    2.3 First Person Shooter (FPS) Mode

    • 2.3.1 What do you mean by FPS mode?
    • 2.3.2 How will you handle combat in FPS mode?
    • 2.3.3 Will there be different view options?

    2.4 Vehicle Mode

    • 2.4.1 What about vehicles in Apokalypsos™?
    • 2.4.2 What kinds of vehicles can be acquired by players? Are there restrictions?
    • 2.4.3 How many vehicles can a player acquire at a time?
    • 2.4.4 How will driving in Apokalypsos™ resemble other driving games?
    • 2.4.5 What sorts of things can a player do with a vehicle?
    • 2.4.6 How will vehicles behave in combat situations?
    • 2.4.7 How will vehicles handle damage during combat?
    • 2.4.8 Will your vehicle decay over time?
    • 2.4.9 What happens then if your vehicle gets destroyed?

    2.5 PvP

    • 2.5.1 Is there any PVP in Apokalypsos™?
    • 2.5.2 Who can participate in PvP?
    • 2.5.3 Will I miss anything if I don't participate in PvP?
    • 2.5.4 What about Neutrals in those PvP areas you were talking about?
    • 2.5.5 Will the Neutrals be able to PvP?
    • 2.5.6 Are there any plans for a "full PvP" server for the hardcore PvP players?

    2.6 PvE

    • 2.6.1 What about PvE in Apokalypsos™?
    • 2.6.2 What type of NPC mobs will we encounter in Apokalypsos™?
    • 2.6.3 What type of passive activities are there?

    2.7 Death

    • 2.7.1 What happens when you "die" in Apokalypsos™?
    • 2.7.2 So is there any side effects from withstanding the Critical Condition?

    2.8 Rewards, Loot & Reputation

    • 2.8.1 Tell us about player rewards in Apokalypsos™?
    • 2.8.2 What about dropped loot?
    • 2.8.3 Will the player be reliant on others for equipment and gear?
    • 2.8.4 Is there a system for dividing loot in the game, and how can we avoid grieving?
    • 2.8.5 What incentives are there for grouping and sharing loot?
    • 2.8.6 Will players be able to replay missions for rewards indefinitely?
    • 2.8.7 What about Reputation?

    2.9 Item Decay

    • 2.9.1 What about Items Decay and Maintenance?
    • 2.9.2 How long will it take for your weapons and gear to become damaged enough to need repairs?

    2.10 Manufacturing & Salvaging

    • 2.10.1 Can you give us an idea of the depth of your manufacturing system?
    • 2.10.2 How will manufacturers sell their wares? How about supplying materials?
    • 2.10.3 What about the mechanics? Will there be offline manufacturing?
    • 2.10.4 How will schematics be learned or acquired?
    • 2.10.5 Will manufacturers be able to modify their wares?
    • 2.10.6 Will the looted items be different than the crafted items?
    • 2.10.7 How will repairing and reverse engineering of items work?
    • 2.10.8 Are manufacturing and salvaging really synonymous?
    • 2.10.9 How can players gain and upgrade manufacturing skills in Apokalypsos™?
    • 2.10.10 Will manufactured items be marked?
    • 2.10.11 What about salvaging?
    • 2.10.12 Will vehicles be able to be manufactured?
    • 2.10.13 Will manufacturing simple & mundane items like ammo require a station?

    2.11 Miscellaneous

    • 2.11.1 What balance between realism and fun will Apokalypsos™ be striking?
    • 2.11.3 Will we be able to swim, run and jump endlessly?
    • 2.11.4 Will weight of objects play any role?
    • 2.11.5 What mature content will be featured in Apokalypsos™?
    • 2.11.6 Will there be conventional communication tools like faction chat?
    • 2.11.7 Will you implement Auction Halls and Mail services?

3. Skill & Attribute Systems

    3.1 Overview

    • 3.1.1 Tell us about the attribute system in Apokalypsos™?
    • 3.1.2 How about the skill system?
    • 3.1.3 Is it possible to invest in a single branch of the Skills tree, like Combat?

    3.2 Skill Tree

    • 3.2.1 How many general skills branches are there?
    • 3.2.2 Will players be able to respec their skills?

    3.3 Professions

    • 3.3.1 Will there be specializations?
    • 3.3.2 What type of skill sets and rewards can we unlock within these sub-categories?
    • 3.3.3 Which available professions will each faction have?

    3.4 Advancing Skills

    • 3.4.1 Can you explain how skills are upgraded?

    3.5 Individual Skills

    • 3.5.1 Can you tell us about available skills?

    3.6 Weapon Slots

    • 3.6.1 How many weapon slots are there in FPS mode?
    • 3.6.2 How many weapon slots are there on a vehicle?

    3.7 Balance

    • 3.7.1 Will higher skills cost more skill points?
    • 3.7.2 What stops players from becoming über through skills?

    3.8 Stealth

    • 3.8.1 How will you handle stealth in Apokalypsos™?

4. Game World

    4.1 Game World

    • 4.1.1 How big is the world map?
    • 4.1.2 Will the entire map be open ended?
    • 4.1.3 Is the world going to be one of those random generated worlds or hand crafted?
    • 4.1.4 How will player have influence in towns?
    • 4.1.5 How hostile will the landscape in Apokalypsos™ be?
    • 4.1.6 Will NPC mobs be able attack random towns and camps?
    • 4.1.7 Will there be traveling shortcuts in the game?
    • 4.1.8 How much detail do you plan to go into weather effects?
    • 4.1.9 How will you encourage players to revisit same instances/zones?
    • 4.1.10 Will Apokalypsos™ have a comprehensive map, with longitudes and latitudes, to help players navigate?

    4.2 Story

    • 4.2.1 What is the starting point of story for Apokalypsos™?
    • 4.2.2 What is Camp Zero?
    • 4.2.3 Why are the SOS located in the US?
    • 4.2.4 How do players learn the backstory of the gameworld and factions?
    • 4.2.5 Is there an events timeline for Apokalypsos™?
    • 4.2.6 Will there be server events that advance the game's story?

    4.3 Factions

    • 4.3.1 Will factions have separate skills or are all factions created equal?
    • 4.3.2 Will the unique faction skills be similar in context with different skin?
    • 4.3.3 Other than skills and gear, will factions have any other differences?
    • 4.3.4 Are there plans to include more than the initial four factions?

    4.4 Religion

    • 4.4.1 Will Apokalypsos™ feature religions?
    • 4.4.2 Will players be able to adopt a faith?

    4.5 Government

    • 4.5.1 Will there be any form of governments in Apokalypsos™?
    • 4.5.2 Will players be able to gain ranks within each faction's government?

    4.6 Housing

    • 4.6.1 How are you handling housing?
    • 4.6.2 How would we get access to our houses? How functional are they?
    • 4.6.3 Will you be able to invite your friends into your house?
    • 4.6.4 Will housing offer storage?

    4.7 Vehicles

    • 4.7.1 What type of vehicles will be available?
    • 4.7.2 Are there any restriction on vehicles?
    • 4.7.3 Will there be any flying vehicle?
    • 4.7.4 Will there be any factional vehicles?
    • 4.7.5 How soon will players be able to own a vehicle?
    • 4.7.6 How soon will a new player be able to drive a vehicle?
    • 4.7.7 Will vehicles be have a storage space?

    4.8 Other Transportation

    • 4.8.1 Will there be boats?
    • 4.8.2 What other forms of transportation are there?

    4.9 Spawning

    • 4.9.1 How does spawning work in Apokalypsos™?

    4.10 Storage

    • 4.10.1 Tell us about storage spaces in Apokalypsos™?

    4.11 Bars, Brothels & Casinos

    • 4.11.1 What are your plans for the wasteland's seedy outlets?

    4.12 Sounds

    • 4.12.1 What about sound in Apokalypsos™? Will it play a major role?

    4.13 Time

    • 4.13.1 What will time in Apokalypsos™ equal to time in the real world?

    4.14 Terrain

    • 4.14.1 What are you using to make terrain in Apokalypsos™?

    4.15 Languages

    • 4.15.1 Will there be different languages in Apokalypsos™?

    4.16 Economy

    • 4.16.1 Are you going to keep the economy truly player driven?

5. Clan System

    5.1 Clans

    • 5.1.1 What about clans?
    • 5.1.2 How clan-centric will Apokalypsos™ be?
    • 5.1.3 How many of clans can a player be in at a time?
    • 5.1.4 Is there anything in place to let clans look distinctive in game?
    • 5.1.5 How many players are required to form a clan?

6. Interface

    6.1 Movement

    • 6.1.1 What is the movement system in Apokalypsos™?
    • 6.1.2 Will the keyboard be customizable?
    • 6.1.3 Will the interface be mod-friendly?
    • 6.1.4 Will we be able to have things like auto-run and auto-target?

    6.2 Chat

    • 6.2.1 What do you have as way of chat goes?
    • 6.2.2 Will all conversation take place in a chat box or overhead text?

    6.3 UI

    • 6.3.1 Does Apokalypsos™ support windowed mode play?
    • 6.3.2 What's the difference between windowed and full screen modes?
    • 6.3.3 What about a 2nd monitor?
    • 6.3.4 Will there be floating names above everyone's heads?

7. Miscellaneous

    7.1 Character Customization

    • 7.1.1 What about character customization?
    • 7.1.2 Will facial morphing be featured in Apokalypsos™?
    • 7.1.3 How can my character be unique?
    • 7.1.4 Will players be able to see the weapons they are carrying?

    7.2 Naming in Apokalypsos™

    • 7.2.1 Will Apokalypsos™ have a naming filter and what won't be allowed?
    • 7.2.2 What are you going to do about h4x0r and unintelligible names?
    • 7.2.3 How are you going to handle character names on a single server?

    7.3 Other

    • 7.3.1 What kind of community volunteer program will Apokalypsos™ have?
    • 7.3.2 Will Apokalypsos™ be localized when it's released?
    • 7.3.3 Why did you name it "Apokalypsos™"?
    • 7.3.4 What payment plan will Apokalypsos™ support?
    • 7.3.5 Will Apokalypsos™ have an MP3 player?
    • 7.3.6 What's with the annoying trademark sign on every bloody "Apokalypsos™"?
    • 7.3.7 Who are the SOS?

    7.4 Contact Lethal Concept™


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Apokalypsos™ is a massively multiplayer post-apocalyptic online game. Apokalypsos.com and Apokalypsos titles are the sole property of Lethal Concept. ©2009 Lethal Concept. All Rights Reserved.

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